Monday, September 29, 2008

Ana bib

Greg Dwyre

Annotated bib

Vogler, Christopher, and Michele Montez. The Writer's Journey : Mythic Structure for
Writers. Boston: Michael Wiese Productions, 2007. 83-105.

During this section Volger talks about the start of the heroes journey. This includes
describing life before the adventure starts, and what causes the hero to go on the
adventure. He talks about how all stories need a hook to take the reader in and keep
their attention. I agree with him about how the beginning is one of the more important
parts of the story and that if you don?t have a good start then you lose the reader and
thus the story is done. Some stories start with off with a back-story, or some action
before the ordinary world. These things can give hints to what is to come or what?s
wrong with the hero?s ordinary world. There are a couple of important parts to the
ordinary world, which enable the hero to go on to the next stages of his journey. First
you need to have a clear contrast between the ordinary world and the mysterious new
world. To have a complete reason for the hero to need to leave the ordinary world you
need inner and outer problems. The outer are physical and deal with something in the
ordinary world. The inner has to deal with problems that the hero has to face and
conquer threw out his journey. This inner is usually are focused on something the hero
lacks like patience. The main purpose of the ordinary world is to establish what is at
stake and it has to be important or you leave the audience saying so what. Once you have
the ordinary world set up you need something to start on the hero on his way.
This is called the call to adventure. The call to adventure is the trigger that changes
the hero?s life. The Herald or mentor is usually what gives the hero this call and be
through things such as messages or a certain event that changes their life tin a way that
cant be ignored. Some times the change rely completely on the hero with him just being
restless or fed up with their life. What the call to adventure basically comes down to
is there is a change that moves the hero from the ordinary world to the new world.






From all the things that Volger brought up I want to focus and analyze what is the first
thing you want your audience to think and know about the movie. In the text he says
?today many elements go into making those first impressions before the book or the movie
ticket is bought.? As someone who has taken a lot of videography classes I have learnt
about one method in particular, commercials. These are a tool for film industries to
call in a audience of their choice. They can make a comedy seem scary or a romance seem
like a action movie. Their goal is to get you to buy the ticket and after that they
don?t care if its not what you expected. Though this is also a good tool for getting
the audience ready for the movie and in the right mood/state of mind. When you go to a
movie what do you expect? I am pretty sure there has never been a time when you haven?t
know what your going to see.




Questions

1) How big of a contrast do you need between the ordinary world and the new world? Is
there ever a time where maybe the hero does leave the ordinary world that everything
happens in that world?
2) How important is the beginning of a story? If a story has a slow or bad start will
people not enjoy the rest of the story even if its very well written?
3) Stories where the hero is either not relatable or distant usually leave you a little
dissatisfied, why?
4) Why is it that we like heroes who are lacking in qualities that make them good and
complete people?

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